Entries tagged "invective"
March 23, 2023
Bullet Points vs Prose
Because reasons, I’m working on rewrite of Behind Closed Doors. A lot of this involves de-bullet pointing the text. Below I’ve given a side-by-side
November 1, 2021
Vernacular Games
Nails to whiteboards. Against design, against discussion, towards play. Discuss results. Do not discuss plans. This is not play-testing - this is
May 3, 2021
Mechanisms as Abstraction
Mechanisms abstract the thing they describe or simulate. This can be done to speed up play, or to make something complex more easily grasped. The
April 18, 2021
Perfection Trap
Date: 04/18/21 There is a common tendency to try and find the ‘best’ way to do things. The best initiative system, the best HP system, the superior
March 17, 2021
Against Incentive
Incentivising behaviour is bad for your game. Axiom - Most players, most of the time, will take the most optimal option. Incentives create optimal
February 22, 2021
The Principles of Thinking Adventures
Systems (as in ‘combat system’ not ‘system matters’) offer a trade - your freedom in exchange for something else. This trade is not always in your