November 1, 2021 invective theory

Vernacular Games

Nails to whiteboards. Against design, against discussion, towards play.

No Play, No Discussion

Discuss results. Do not discuss plans.

This is not play-testing - this is the experience of play shaping work, thought and approach. There is no goal when you play. Make things to support play as need is identified in play. Do not assume what is or is not required.

This is the essence and totality of Vernacular Games.


This is not a denigration - if you take it as such, sit with that and consider if you should, perhaps, approach things vernacularly.

I am allowed to be bored of your favourite approaches. I am allowed to consider perfection abhorrent and consuming. Even if I wanted to, I cannot stop you doing things.


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17.17 Desecrated Monastery From Wolves Upon the Coast Grand Campaign Within the woods an L-shaped ruin which has not been allowed to fall. Stones, cracked, filled with roots
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No Rules No Rulings When running Wolves Upon the Coast, a situation arose - the players wanted to train the griffon chicks they had adopted (stolen). There is nothing