Weapons & Armour for 1HD Groups
When encountering Bandits1 roll 1d10. This is the AC of their leader. Their lieutenants have 1 worse AC, and rank-and-file have 2 worse.
If you roll multiple dice to determine the number appearing, use the individual dice-values to give them equipment. Determine an order to the dice, and then pick from the list below as appropriate to their nature. I tend to assign these values left-to-right on the dice, but you could say the largest number is always the “default” of just using melee weapons if you prefer, and assign rarer results to the lower values.
- Equipped with swords, spears etc.
- Equipped with ranged weapons.
- Mounted.
- Mounted, with ranged weapons.
- Out on a adulthood ritual, their acceptance into society dependent on their first blooding. [+1 Morale, does not test Morale for first casualty.]
- Conscripts. [-2 Morale, this group tests Morale separate from the rest.] 2
e.g. If 3d10 bandits appear, the leftmost d10 is how many just have melee weapons, the middle how many have ranged weapons, and the rightmost how many are mounted.
With this, a wide spread in values and using surprise, reaction and distance you have pretty close to infinite encounters from like, 2d20 Bandits. Notably, this is a reason to not default to having 1d100 of everything appearing, although the total chaos of that spread is also very appealing.