Entries tagged "rules"
September 15, 2024
Travel Too!
When travelling, shit goes wrong. Each day (or watch or whatever) of travel, make your encounter roll as normal. In addition, check for a travel
June 21, 2023
Inhuman Violence 2
As is the nature of horror media, it’s time for sequel. I’ve been running a Delta Green campaign using Violence for a little while now, and I’ve run
April 16, 2023
Alternative to Boasts
Working on something else, but still unhappy with XP or milestones as normally constructed. There are three criteria for improvement - only the
May 25, 2022
Warding
A continuation of the system outlined here and used within Wolves Upon the Coast. The base Warding save represents an innate protection against ill
February 21, 2022
Invocations to a Flame
First ally to man and the enabler of thought, Mother Fire dances in the mind and veins. Those born in or travelling to the uttermost East where the
August 10, 2021
Boasts
Take a black, wide-nibbed marker. Destroy all references to character levels and XP. Copy out the below into the margins of your rulebook. A
April 2, 2021
Violence
Been tooling about with a fast, nasty system for violence resolution and then I stumbled on this Update 18/11/2024 - Major overhaul uploaded. Lot of
February 27, 2021
Magic Outside of Levels
Effects beyond the mundane are achieved through the invocation of properties or through pacts with the supernatural. The knowledge of these rituals
February 8, 2021
Wealth is What You See
Remove XP gain. Instead, your level is determined by the wealth you carry/are accompanied by. Obviously, this quickly becomes impossible if it’s all
April 16, 2020
A Weapon is not a Tool
fuckin about with a heavily houseruled OD&D for no particular reason. No thieves, no clerics, magic users powered by Wonder and Wickedness the issue