Wealth is What You See
Remove XP gain. Instead, your level is determined by the wealth you carry/are accompanied by. Obviously, this quickly becomes impossible if it’s all in coins. Instead, buy shit.
- Engraved and bejewelled weapons.
- The finest clothes from the fanciest cloth.
- Horses of the noblest pedigree (despite having no mechanical advantage).
- Your own band singing your praises.
- A really extravagant hat.
- So many rings.
- Capes.
- Perfume.
Alternatively, this can be another form of carousing. I think a Thinking Adventure * system with a large body of XP gaining activity is interesting - I really don’t like Milestone XP but broadening out the scope of the game could still have value - players all vote for 5 mechanisms for XP gain out of a set of 20 or something.
*OSR if you’re boring.
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