Wolves Upon the Coast Grand Campaign Updated
Now featuring ~140 hex fills!
Now featuring ~140 hex fills!
Nails to whiteboards. Against design, against discussion, towards play.
Discuss results. Do not discuss plans.
This is not play-testing - this is the experience of play shaping work, thought and approach. There is no goal when you play. Make things to support play as need is identified in play. Do not assume what is or is not required.
This is the essence and totality of Vernacular Games.
This is not a denigration - if you take it as such, sit with that and consider if you should, perhaps, approach things vernacularly.
I am allowed to be bored of your favourite approaches. I am allowed to consider perfection abhorrent and consuming. Even if I wanted to, I cannot stop you doing things.
From Wolves Upon the Coast Grand Campaign
Within the woods an L-shaped ruin which has not been allowed to fall. Stones, cracked, filled with roots and seeking tendrils - ivy choked. Beneath the heavy cloak of green a monastery stands, yellow and black flowers blooming on the roof and tower. Nailed to the front door is a skeleton, a sunflower blooming from the left eye-socket. Ivy tumbles out of its mouth.
Within, pollen swirls year round - motes clustered and visible to the naked eye. The coat of vegetation reduces light to a distant glow. Between mouldering heaps of debris, many somethings crawl - disembodied tongues, turned to leather over the years. If presented the opportunity, they will seek a new mouth, piling in one after the other. First, the jaw breaks - the tongue is the strongest muscle, pound for pound - and then the victim suffocates, the tongues crawling and seeking.
Those spending more than a minute inside must make a Physique save - the pollen is a soporific. Those failing stumble, crushed by the need to sleep. A fine cloth mask is enough to stop the pollen’s effect. Those succeeding are drowsy, but otherwise unaffected.
Stepping through the ruin, the devastation is total - the building should have collapsed. Huge amounts of damage to the walls is obvious. All furniture is ruined, and no religious icons are left unspoiled.
Around the bend of the structure, the devastation intensifies - huge gouges are carved out of the stone. Atop an altar, a body, naked, still robed in flesh - untouched by time. They have been covered in brands of the cross. A circlet of gold set with rubies rests upon their brow, carved in Ghom. It reads:
“THE HAND TURNS TO STRIKE ITSELF
IT CAN ONLY BE SAID WE HAVE WAITED
WHILST ALBANN IS CAST IN A NET OF ROADS
AND CROSSES. THE FIRST TAKEN, THE LAST
AND THE MARTYR OF ONTHLOUG HENCEFORTH.”
It is worth 3000sp. If removed, the eyes of the body open, as does the mouth - revealing eight tongues. Muscle and bone audibly warp, the figure tripling in size as it stands, the eight tongues hanging ever longer. The arms and legs elongate yet further as it runs upon all fours, a dire mimicry of a hound at hunt. Its left eye burns with a dire yellow light. It will pursue until all who have touched the crown are dead, then returning to the ruin. It will not leave Moerheb Weald in this hunt, but will patrol the forest thereafter.
HD 8* / AC as Chain / Damage 1d6+1+Special
Any strike with a rolled result of 16+ indicates a successful grapple with a tongue. All strikes against entangled targets are automatically successful. A tongue takes 4 damage to sever - damage dealt to tongues does not count against the creature. Tongues regrow over days.
This is a rough guide. If you do some googling you can get a lot more detailed information about any of the steps or components - this is focused on getting you started making stuff.
The output isn’t going to look good like a layout designer has done it. It will be readable, usable and can be very easy to use with various accessibility tools. Some example output when you turn stuff into a pdf.
You’ll need to install 3 items of software and do some very light console work - this is much easier than it sounds, and the guide will give you a step-by-step.
The guide assumes you’re using Windows. If you don’t, things should work the same, but you might need to do some extra research.
As a fun extra - this blogpost was written in markdown. Blot is not the only bloghost that uses markdown, but I really like it.
You’ll want to install a text editor. Notepad works fine, but is playing on ‘hardmode’. I recommend Ghostwriter because it’s flexible and can do a lot of the heavy lifting for us.
You can get it for Windows and Linux here.
Many Mac users use Sublime Text although that’s not free. I used Notepad++ when I used to be on Windows if you don’t like the look of Ghostwriter.
Next you’ll want to grab Pandoc. Pandoc is where the magic happens - it is able to convert documents between a huge number of different file types without any extra work on your end.
You can get it for all platforms here.
Finally, to ensure you have all the components Pandoc needs, you’ll want to install MiKTeX. This lets you render PDFs and the like, and make them look good.
You can get it here.
Okay that’s everything. Breathe out.
Open up Ghostwriter and play with the settings. You can change your Font and Themes to get it looking the way you want. This has no impact on the end result, so feel free to make it Papyrus with black-and-pink colouring.
The sidebar of Ghostwriter has a cheat-sheet of all the Markdown syntax. Instead of pressing Crtl-i to turn on italics, you wrap the text you want to be in italics in a *.
The same applies for bold.
Some elements only need to go before the text you want to style - like
Links and images look more intimating, but they’re fine once you get used to them. The big trick to remember is how you reference images - you can reference things which are online (via a URL) or stored on your computer - make sure you get the path right! These are only used when the markdown file is converted - the image is the saved into your output.
Now to get really weird visually, you can use the Preview button in the bottom right to get a preview of how your markdown will render (mostly - more on that later). You’ll notice it duplicates your Font and Theme - this is slightly deceptive, and I wish it didn’t do that!
The only thing that is really important with markdown is to make sure you doublespace if you want a newline without leaving a full paragraph space. Ghostwriter puts some little dots when you do this to make it extra obvious - if you don’t, the text is treated as a single contiguous line. As a demonstration:
Line A is here, and foolishly neglected the doublespace. Line B is here, and is wise and has a double space.
Line C is separate despite the only difference being the double space.
Line D is separate because of the double newline. Note that Line C doesn’t have a double space. If you added one, it wouldn’t hurt.
Line E proves this.
Tables get their own sub-heading because they come up a lot and are a little less elegant than anything else. You effectively construct a table out | and - characters. This can take a lot of time - a lot of people use this instead.
If you want to be awful like me instead, you build them like this:
Which, when ‘rendered’ (turned into an output file) looks like this:
Save your hard work - either as a .txt or a .md, it doesn’t much matter.
Okay now the part that looks scary but isn’t.
Press Windows + R - this brings up the run menu. Type in cmd and hit enter. This black box is your console or terminal or whatever you want to call it.
Now you have to change directory (folder) to where you saved you .md or .txt. To change your directory you use the cd command. To make this easier, you want to move one directory at a time - the computer can only ‘see’ folders inside your current folder. For me, this was just
but might be longer for you. If you go wrong, type
to go ‘up’ a directory. You can’t break anything by moving around folders, so don’t worry.
Once you’re in the directory with your .md or .txt file, it’s time for the big one - typing out the command.
One by one, type the following in:
pandoc yourfile.md -s -o outputfile.pdf
pandoc yourfile.md -s -o outputfile.html
pandoc yourfile.md -s -o outputfile.epub
You can and should change the name of outputfile to whatever you like.
You can do these in any order - you might get a lot of prompts asking you to install additional packages the first time you do this, but that’s okay - just hit ‘Install’ and wait.
Look upon your works and despair - you just did computer stuff you big nerd.
If anyone has any issues with aspects of this guide please let me know via Twitter DM. I do ask you restart your computer and try again before contacting me as Pandoc can be temperamental when first installed.
At some point in the future I’ll write up my little list of useful LaTeX you can drop straight into markdown to make slightly nicer PDFs but I’m done for now. These are very powerful tools and you can do a lot more with them but this is the basics.
An in-development hexcrawl for use with Wolves Upon the Coast. I am experimenting with pricing structure - as the size increases, so does the price. A demo file - the isle of Ruislip - is available to ‘try before you buy’.
By the time I got an XBox, the XBox 360 was in full ascendancy. To compound this, I never had a Live subscription. A CRT TV - if two people were playing splitscreen, you each had about the size of a paperback to work with.
I played Halo 2 until the disc wore out.
Having only ever played single player or split-screen with a single person at a time (mostly my sister), the maps in my memory are empty. Even the single player campaign is filled with empty areas. I would spend hours exploring after the initial rush of the campaign had propelled me forward. I learnt all the nooks and crannies, alternate paths. All of them empty - corpses strewn and battle-damage.
I did the same with the multiplayer maps. I don’t remember if you could start a game alone or if I just left a second controller connected to start the lobby, but I know I spent time in the empty arenas. There is, still, a sense of something lurking in the empty spaces. I would imagine the terror at finding something else that moved - some impossible entity haunting these quiet corridors, in the caves in Blood Gulch. The unseen corners of the map teemed with secrets and denizens. I never found any.
Even when I was playing with another, the maps were built for 16. With two it becomes looking seeking periods, hunting through the map, using their half of the screen to seek them. Short, sharp engagements - then back to hunting. The emptiness still lurked, two combatants swallowed up by the digital architecture.
Is it possible for a level to be haunted?