May 16, 2020
odnd monster mmm
Trolls
To create a troll, take up pliers and empty the head of teeth.
Into each bleeding socket insert a talon of glass. Many will break - this is why most trolls cannot speak, tongues a mess of ruined scraps.
Remove the finger-nails and replace them with blades of glass. Many will break - this is why most trolls cannot use tools, fingers rent apart.
As the glass cuts them, they grow. As they grow, the glass cuts them.
This is why their wounds close in minutes. This is why they always hunger.
This is one of the paths a man could walk to leave mortality behind.
HD 4 / AC as Leather / Damage 1d6
Re-rolls HP at the beginning of each round.
Expanded, revised & collected:
US itch
May 14, 2020
odnd monster mmm
Gnolls
All took the mask willingly. To those not understanding what it entails, the mask is inert. It is made of thick stone. It depicts a snarling dog.
Once donned by the willing, it cannot be removed. One wearing the mask is utterly loyal to the one who offered them the mask. If this chain is broken, they are free but retain their subordinates. All await this day, but are powerless to hasten it.
Domesticated animals and crops despise them, and wither in their captivity.
This is one of the paths a man could walk to leave mortality behind.
HD 1* / AC as Armour / Damage as Weapon
*Supernatural HP - the body is as loyal as the mind, unwilling to die despite horrific wounds.
Expanded, revised & collected:
US itch
May 13, 2020
odnd monster mmm
Wraiths
A single stone out of place is all it takes. A tendril of darkness will worm it’s way in, and coil itself around the corpse like a lover. Such a tether denies the spirit rest. Beneath the barrows, they forget who they were. The honest mistake of a twisted stone becomes a deliberate betrayal.
Draped in their funeral panoply they emerge under cover of night - seeking those who denied them rest. Sunlight banishes them to their tomb - and opening that to the sky would destroy them utterly.
They are careful to never be seen emerging - and to open all of the barrows is sure to invite more restless dead.
Those they slay are bound to them as thralls, and will rise with them every night - a poor imitation of what they were promised in death.
HD 2* / AC as Unarmoured / Damage as Weapon, applied to Constitution.
*Incorporeal - Cannot be harmed bar by Silver Weapons (Quadruple price, -1 to hit corporeal foes) and Magic.
A single stone out of place is all it takes. A tendril of darkness worms it’s way in, and coils itself around the corpse. Like a lover. Such a tether denies the spirit rest. Beneath the barrows, they forget who they were. The mistake of a twisted stone becomes a betrayal.
In their funeral panoply they emerge - seeking those who denied them rest. Sunlight banishes them to their tomb - and opening that to the sky would destroy them utterly.
They are careful to never be seen emerging. Opening all of the barrows is sure to invite more restless dead.
Those they slay are bound to them as thralls, and will rise with them every night - a poor imitation of what they were promised in death.
HD 2* / AC as Unarmoured / Damage as Weapon, applied to Constitution.
*Incorporeal - Cannot be harmed bar by Silver Weapons (Quadruple price, -1 to hit corporeal foes) and Magic.
Expanded, revised & collected:
US itch
May 12, 2020
odnd monster mmm
Giants
The only art left to the giants is self mutilation.
The ruins they haunt are filled with blacksmiths, poets and sculptors, trapped in bronze cages. All eventually starve.
HD 10 / AC as Unarmoured / Damage 2d6
Expanded, revised & collected:
US itch
May 11, 2020
odnd monster mmm
Orcs
There is never an orc.
There are always orcs.
Within the belly of each is a burning nugget of iron. Carve off a limb and embed a slug of iron. Wait a week as muscle forms, cramping in agony around a splinter of white-hot pain.
Their black blood ruins metal, corroding it beyond repair. Arms and armour used against them will be useless in 3 days.
Left in the Sun, they die in hours.
At night they slink from the mountains for meat and metal.
HD 1 / AC as Armour / Damage as Weapon
Expanded, revised & collected:
US itch
May 8, 2020
odnd monster mmm
Druids
our mouths are full of soil
hands beneath these hills
grasping flint and barrow
worm-sinews
road-breaker
fort-burner
legate-eater
the woods are deeper than
maps and dreams and empires
HD 2 / AC as Unarmoured / Normal Damage - 1 Spell from Vivimancy or Cunning Craft
Spell schools from ‘Wonder & Wickedness’ and ‘Marvels & Malisons’ respectively.
Expanded, revised & collected:
US itch